Time-lapse Excavation at Hammerfest, Norway

I was delighted to find this video of a time-lapse excavation performed by the Tromsø Museum of a turf and stone structure from the 1700s. What really makes this video is the graphic in the corner of where the camera is located and the overall plan of the structure, highlighting what is being excavated. It transforms what looks like a bunch of workers shuffling around rocks in the mud into something inteligible. This is the translation of the video description I got in Google Translate from the original Norwegian:

Time-lapse of the excavations on the structure of S5 in the period 9.6. -21.7.2010. The structure is constructed dwellings of turf and stone. The shape of the structure implies a dichotomy where one part may have been a timber construction and the other part a hut construction. On the inside of the thick sod walls were found neverlag in different levels (see eg.Context 102). Remains of buildings is mainly dated to the 1700s, but can extend down to 1600 – the number and up to 1800’s.  Time-lapse footage shows the last part of the excavation, where the scroll. chimney, walls, entrances and some luck are being put excavated / removed. Towards the end of the grave none appeared a rock pit in one wall of the house, where the fill, context 118 and 128, were removed.

Video from the archaeological excavations in Cut Vika and Vika Mountains, Hammerfest, performed by the Tromsø Museum, University Museum.

 

Excellent video and a fairly easy way to help the audience see the archaeology.

A quick, unrelated note:

Thanks again for everyone who commented on the previous entry about health and safety. I’ve long wanted to make a series of videos or comics to make boring topics such as OSHA compliance easy to understand, but when to find the time?

Basket Weaving at Çatalhöyük

I uploaded the above test clip for the longer machinima that I posted about a little while ago.  It took an immense amount of work to get this far, and this is only a tiny clip of a somewhat awkward avatar doing a single animation.  I used Jing for the video capture and downloaded Soundflower for the system audio redirect.

I think I’ve complained before about having a hard time finding a variety of avatars on Second Life.  Well, this lady is definitely in a different  mode than my usual avatar.  “Wearing” an identity like this one is deeply uncanny, and the reactions and perceptions of other people you meet in Second Life are absolutely different.  I decided to follow a fairly popular strain of visual interpretation at Çatalhöyük in dressing her as a goddess figurine in the bandeau that I made for a decidedly younger character.

Once again, the exercise of recreating this small scene raised more questions than it answered:

She’s weaving reeds, so it must be summer.  Were there cicadas?  Yes.  Why would she be doing this inside by firelight during the summer?  It would be excruciatingly hot and smoky.  What about her vision?  I’ve put her in a less than optimal situation for weaving, that’s for sure.   Why isn’t there anyone with her?  Could she hear other people?  Maybe sheep! We’ll add some sheep sounds. I think she’d be humming to herself.  But what sounds?

It’s a lot of interpretive responsibility, wearing these second skins.

“The Lost Tribes of New York City”

I’m not sure I’d title the project the same way, but I love what London Squared did with this film. I wonder if the filmmakers showed the result to the people they interviewed for the project and how the people felt about seeing themselves as objects in the landscape.  The filmmakers call themselves urban anthropologists, but their webpage doesn’t mention any formal training.

Still, I’m always looking for inspiration.  Even if I don’t have that kind of animation skills.

Eurydice’s West Oakland

So You’re an Archaeologist?!

This Wednesday after the scheduled brown bag lecture, there will be a
showing of “So You’re an Archaeologist?!”, a 20 minute long film made for
the Afghanistan: Hidden Treasures from the National Museum, Kabul exhibit,
currently running at the Asian Art Museum of San Francisco.

This film was made by UC Berkeley PhD Candidates David Cohen and Colleen
Morgan and features interviews by many of their colleagues.

The film will start at approximately 1pm, after the scheduled lecture from
Alexei Vranich, and will be located in the Archaeological Research
Facility, 2251 College Building, Room 101.

Flip Video

I bought a Flip video camera to check it out for potential use in outreach and more cheap, on-the-fly video recording.  I like how small the thing is and it is really easy to use, but I think one of the most interesting aspects of it is the cell phone-like morphology of the thing.  People act very differently when they have video cameras pointed at them, and this (so far) seems to be less true with the Flip camera.  I like that it promotes more casual recording and it seems more resilient then most video cameras–perfect for on site.

One of the steep downsides is the gui that comes with it.  I played with “editing” inside of it and uploading videos with it, and almost immediately became frustrated with how obtuse it was.  I ended up importing the .avi files that it creates into Final Cut Pro, and editing them with my old, familiar tools.  The video quality isn’t great, but it’s better than most cell phone and digital camera video.  Jason, the site photographer at Catal, was playing with one of these over the summer, but I haven’t seen what he’s shot with it yet, so I can’t really compare.

I shot the above video while driving with Ruth to the Presidio, sped it up, threw a couple of transitions in and a snippet from Broadcast’s Poem of a Dead Song, just for kicks.  It took about 10 minutes, including rendering time.  Not too shabby.

(added)

The video quality on flickr leaves something to be desired.  I’m still trying to find the magic encoding/quality/upload computation.

…and I’m an Archaeologist.

A short clip from a longer video that we’re making for the San Francisco Asian Art museum. It’s the first time I’ve shot in HD, and it’s producing some problems between Final Cut Pro versions, but I’m struggling along.