Recent Ramblings on Digital Archaeology

A quick update, I’ll be at TAG Southampton, presenting a paper:

Title: The Queer and the Digital: Critical making, praxis and play in digital archaeology

Abstract:

Visual archaeological depictions have long reified heteronormative representations of the past. Feminist critiques have destabilized the representation of people in the past (Berman 1999; Gifford-Gonzalez 1993; Moser 1992) and queer theory in archaeology has pushed this even further, finding “silences” in heteronormative depictions of families and activities (Dowson 2007) and identity and status in the past (Blackmore 2011). Though experimental visualization is increasingly available through the growing accessibility of creation and publication through digital tools, current depictions of archaeological practice and the past have remained largely static. People are largely absent from digital reconstructions of the past, and when they are present they are an afterthought. This is similar to depictions of current archaeological practice. There is a corresponding absence of discussion of digital tools for emancipatory practice in feminist and queer archaeologies (but see Joyce and Tringham 2007 and Morgan and Eve 2012). In this paper I discuss the potential for an expressive, queer digital archaeology that incorporates critical making, praxis and play.

And I have a new(ish) publication about the transition from analog to digital photography in archaeology:

Title: Analog to Digital: Transitions in Theory and Practice in Archaeological Photography at Çatalhöyük

Abstract: Archaeology and photography has a long, co-constructed history that has increasingly come under scrutiny as archaeologists negotiate the visual turn. Yet these investigations do not make use of existing qualitative and quantitative strategies developed by visual studies to understand representation in archaeological photographs. This article queries the large photographic archive created by ongoing work at the archaeological site of Çatalhöyük in Turkey to consider the visual impact of changing photographic technologies and of a shifting theoretical focus in archaeology. While using content analysis and semiotic analysis to gain a better understanding of the visual record, these analyses also unexpectedly reveal power dynamics and other social factors present during archaeological investigation. Consequently, becoming conversant in visual analyses can contribute to developing more reflexive modes of representation in archaeology.

And I edited a volume of the SAA Archaeological Record about Video Gaming & Archaeology. Sadly some of the articles (including mine) were bumped to a future issue:

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Check them out and let me know what you think!

The Holocaust, 9/11, the Slave Trade and…Facebook? How Museums & Experts Fail at Social Media

As part of my EUROTAST postdoc I partnered with the Institute for Public Understanding of the Past and Marc Pallascio, a History MA student to conduct a survey of the online outreach of museums and institutions that commemorate so-called “dark” or difficult heritage. At the outset of my postdoc I wrote:

How do I digitally remediate difficult heritage? What considerations do I take when I disseminate research on this incredibly sensitive topic, heritage that hurts? (…) Anyway, I’ve taken to calling my new job digital heritage on hard mode.

This article attempts to address some of these questions through social media metrics and the online interactions of heritage institutions associated with difficult heritage: The Holocaust, 9/11, and the Trans-Atlantic Slave Trade, with a focus on the latter. Additionally, we looked into existing online communities surrounding difficult heritage that are independent of these larger institutions.

Spoilers: there was little-to-no interactivity between official institutions and online places where people chose to “remember together.” Social media was used by official institutions purely to broadcast, not to interact.

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Institutions and experts were also pretty scarce where there was the most interaction, debate and arguably a need for an informed opinion. It’s a complete cliche online, but we ventured where nobody dares to go: THE COMMENTS.

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These were on a YouTube series for Africans in America, on the “Little Dread” YouTube channel. Even when a link to a reputable source is posted, it is countered with a reference to the van Sertima pseudoscientific book “They Came Before Columbus.” More importantly, there are several online places and communities that are obviously taking up issues of heritage, race, and origins and these are overwhelmingly NOT in ready-made, sanctioned arenas for such discussions. As we state in the paper:

Authoritative voices are absent in non-specialist discussions of heritage online, as experts frame their conversations within official settings.

From the conclusions:

The distributed network of the internet would seem to be an ideal venue for discussions with and between members of the diaspora formed by the descendants of the trans-Atlantic slave trade. Yet, there is little connectivity apparent on either websites or social media between academics, heritage interpreters, and the online stakeholder communities…identifying where meaningful performative collective memory is exercised, then engaging with stakeholders on their own terms, may be more impactful than websites or campaigns of outward-facing social media.

Despite the 2015 publication date, the article has just been published by the Journal of African Diaspora and Heritage:

Morgan, C., & Pallascio, P. M. (2015). Digital Media, Participatory Culture, and Difficult Heritage: Online Remediation and the Trans-Atlantic Slave Trade. Journal of African Diaspora Archaeology and Heritage, 4(3), 260–278.

It’s also available as a pre-print on Academia:

https://www.academia.edu/24144509/Digital_Media_Participatory_Culture_and_Difficult_Heritage_Online_Remediation_and_the_Trans-Atlantic_Slave_Trade

 

DOHA: The Doha Online Historical Atlas

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I’m very happy to announce that DOHA: Doha Online Historical Atlas has been launched, just in time for CHNT: Cultural Heritage and New Technologies. DOHA brings together several years of research including archaeological excavations, historic documentation, and a whole lot of fancy GIS-based georeferencing work.

We are also looking for contributions from people living in Doha. We don’t have a seamless citizen science solution quite yet (involving tedious server complications, etc), but for now we are taking georeferenced media here:

https://originsofdoha.crowdmap.com/

It is difficult to visualize research that is spread out over an entire metropolis, so I am quite pleased that it has all come together. We also have a quick video showing how to use it:

It is in beta, so we would love any feedback on it:

http://www.spatialheritage.org/doha/

Minecraft for Archaeological Outreach

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The “Real Tools of Minecraft”

We ran a “Virtual Dig” event for Yornight again this year, refined and improved from last year’s effort. The event was wildly popular once again, and utterly wiped out the researchers participating.

I re-structured the event so that there is something for each of our expected demographic–we had kids that had never played Minecraft who participated last year, as well as a few bored parents. We were able to address the former with a papercraft event, but as the papercraft was based around Breary Banks, we decided to eliminate it this year and focus primarily on Star Carr, for consistency across the activities.

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Steal me!

For the younger kids we expanded on our “real tools of Minecraft” event last year. It was very successful for connecting the analog world to the digital world, and gave us a way to talk about the spectrum of archaeological tools. Minecraft has pickaxes, shovels, buckets, a compass, and flint, and we had the kids match up the tools from a print-out. Of particular interest was the flint, as many children did not make the connection from the digital representation to the rocks in their backyard.

I’ve uploaded a printable pdf of the Minecraft tools. I also made a sheet with a few letters that you can have the kids place next to the real tools. Feel free to steal the activity, but pleaaaaase tell me (colleen.morgan@york.ac.uk) if you do so I can show my department how useful it is to muck around with video games.

We also had our usual server running with the Star Carr landscape installed, which I wrote about making last year. I actually had to re-make it this year in a single day, due to the old version accidentally getting wiped out. Ooops!

Once again we also showed Anthony Masinton’s Yorkshire 9000BC on the big screen in back. It’s made in Unity, so we tied it to Minecraft by saying they were both video games AND both of them were based on the same digital elevation model. I’d point at the houses he’d placed on the landscape, talk a bit about how hard it was to reconstruct houses based on postholes, then end with an entreaty:

Can you build a 10,000 year old house in Minecraft?

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Fabrizio, showing off his ADS viewer to Julian Richards & Gareth Beale

For the older kids and adults we had Marie Curie Fellow Fabrizio Galeazzi present Star Carr data on his ADS viewer, to show the detailed visualizations of stratigraphy within a research database. It was a great link for showing the research potential of archaeological visualizations.

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Early in the night!

Overall it was chaotic but fun–we didn’t always have a chance to collar the kids with research before they started bashing through Minecraft. I’ve yet to have a chance to see what kind of carnage they enacted upon the Mesolithic landscape. I look forward to it though, as it’s an archaeology of its own.

My Day of Archaeology: Meeting the US Ambassador

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For the Day of Archaeology this year, I wrote up my experiences at the US Ambassador’s House talking about Women in STEM (Science, Technology, Engineering, and Mathematics), including my archaeology photo in the “distractingly sexy” campaign:

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For more, read the entry at the Day of Archaeology webpage.

 

 

A Decade of Archaeology in Action on Flickr

Nya lödöse 150312-2439.
Nya lödöse 150312-2439. Sweden.

I’ve been using Flickr for photographs since 2005, and have administered a group “Archaeology in Action” for almost as long. There’s 630 members and almost 4,200 photographs of archaeologists doing that thing we like doing so well.

Archaeologist Mary Weahkee during an Education Outreach event
Archaeologist Mary Weahkee during an Education Outreach event. New Mexico, USA.

Interestingly, being the admin for the group helped me define what it meant to be an “archaeologist in action”–what does our discipline cover? It also helped me define what an archaeological photograph is, exactly. HINT: NOT YOUR TRAVEL PHOTOS OF THE PYRAMIDS. I delete those mercilessly.

Shilla, South Korea - archaeology, planum
Shilla, South Korea – archaeology, planum

Why? Why should I censor the tourists? Aren’t their experiences of the site just as legitimate as ours? Perhaps. But it wasn’t archaeology. The Flickr group was cultivated to be a resource for educators, and to show a diversity of people doing archaeology. That last, active part was also important. Someone in the photo had to be doing something. Even if that someone was behind the camera. The photographer had to make archaeological seeing visible.

Modele Numerique de Terrain d'un chantier archéologique à Fleury-sur-Orne (Calvados-FR).
Modele Numerique de Terrain d’un chantier archéologique à Fleury-sur-Orne (Calvados-FR).

The group has been motoring on, attracting spam, but also, occasionally, surprising me with gorgeous, raw, photos from around the world of the incredible, strange, delightful tasks of archaeology.

Archaeologist Karen Wening surveys the highway right-of-way at the top of San Augustin pass on US Highway 70, about 10 miles east of Las Cruces.
Archaeologist Karen Wening surveys the highway right-of-way at the top of San Augustin pass on US Highway 70, about 10 miles east of Las Cruces.

Recently Flickr took away one of my most favorite functions–note taking. I loved this function as I was able to annotate maps and photographs to explain different features–it was great for outreach. I heard that they’ll add it back soon. Let’s cross our fingers!

Nya Lödöse Project, working on a Harris Matrix.
Nya Lödöse Project, working on a Harris Matrix.

In the meantime, if you have any photos of archaeology in action, sling them toward the group!

Previous photo-based posts highlighting Archaeology in Action. I probably should have made it a series at some point. Or at least had a consistent naming scheme:

Archaeology in Action on Flickr
Archaeology in Action Update
Archaeology in Action, Another Update
Archaeology in Action Around the World
Archaeology Around the World
Community Archaeology in Action

Breaking Blocks and Digging Holes: Archaeology & Minecraft

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Archaeologists have been playing with Minecraft to present the past and the play around with reconstruction. Shawn Graham, as always, is at the forefront of developing archaeological landscapes in Minecraft and if you’d like to try it out, I suggest you read up on Electric Archaeology. I used his instructions to import a digital elevation model (DEM) from the famous Mesolithic site of Star Carr, currently being investigated by Nicky Milner at the University of York.

After a few tweaks, I managed to get a fairly nice, smooth landscape–Star Carr, now a lovely undulating field, was once on the edge of Lake Flixton. Organic materials such as wood preserve very well in the waterlogged peat and so they find lots of spear points, platforms and a deer frontlet or two.

Red deer antler head-dress from Star Carr at the British Museum.
Red deer antler head-dress from Star Carr at the British Museum.

Sadly we did not reconstruct the frontlets–building things in Minecraft is a lot like using Lego. Not fancy, specialist Lego like they have these days, but the basic set. So I got a reasonable model of Star Carr up and running for Yornight, which highlights European Union-funded research at York. I had a lot of help from other people in the department affiliated with the Centre for Digital Heritage.

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Outreach!

We had several computers running on our own local server and kids (mostly boys) went pretty crazy for it. Our set up:

Well, archaeologists working at Star Car have found these circular houses with evidence of postholes, and we’ve made reconstructions based on that. But we aren’t actually sure what exactly the houses looked like. Can you help us think of different ways the houses might have looked?

The virtual world of Star Carr!
The virtual world of Star Carr!

That was pretty much it. A few of the kids tried to build round houses, but as you may have guessed from the Lego-ness of Minecraft, they were still pretty blocky. Some built other houses, out of brick, some built giant flaming towers, and a few somehow made guns and started shooting at each other! I’d say it was a success.

The dungeon-like barrel vault added to the atmosphere.
The dungeon-like barrel vault added to the atmosphere.

We also had a papercraft Breary Banks, another University of York excavation site, and kids colored and cut out models of the camp. I found that having a mix of tactile and digital activities was more inclusive–kids didn’t have to feel forced into doing anything they weren’t used to or were uncomfortable with.

Breary Banks in papercraft!
Breary Banks in papercraft!

Finally, we had the “real tools” of Minecraft, and that seemed, oddly, to be the most popular. It made the connection between tools that archaeologists used and the virtual tools in the game. We had a big nodule of flint, which is used in the game but many kids never made the connection to rocks.

We’re running it again for the local Young Archaeologists Club and for the upcoming Yornight, which will also feature some experimental Oculus Rift visualization. Digital shenanigans continue apace!

Origins of Doha Re-Photography Featured on CNN

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I was happy to see that a mash-up that did a while ago for the Origins of Doha project was featured on the special Qatar Foundation section of CNN. The photo is near the Souq Waqif, and we located and re-shot the photograph using one of the few landmarks left in that area, a small minaret visible above and to the left of the men walking toward the camera. The black and white photograph comes from the Bibby and Glob expedition to Doha.

I posted some of my initial attempts here:

https://middlesavagery.wordpress.com/2013/01/02/rephotography-in-doha/
https://middlesavagery.wordpress.com/2013/01/07/take-two-rephotography-in-doha/

You can see the full feature about the Origins of Doha Project, as linked from the project webpage HERE, and includes the print versions of the article in Arabic and English.

Heritage Jam Video Series Complete

Over the weekend I finished up the series of short videos for the upcoming Heritage Jam and I’m fairly pleased with them. I have a much larger video project coming up for EUROTAST, featuring the incredible work of the research fellows, and so it was a good way to get back into the video-making groove again.

Each of the videos is a challenge to the participants of the Heritage Jam, as outlined by Dr. Julie Rugg.

Challenge One: Dynamism

Challenge Two: Visibility

Challenge Three: Class

In each video Dr. Rugg identifies some interesting challenges for visual interpretation in cemeteries. I enjoyed learning about cemeteries from her as I edited the videos.

I’m never quite 100% satisfied with the videos that I make either, as there’s always more that can be done. When I teach filmmaking to archaeology students, I tell them that you can pretty much spend an infinite amount of time editing a video, making it as perfect as possible…but I have other projects, so finding “good enough” is not wholly satisfying, but does get the video out there for other people to view. If anything, all of this just makes me appreciate the professionals that much more!

Even if you aren’t participating in the Heritage Jam, the videos may make you look at cemeteries in a different way–they certainly did for me!

(PS: Try to watch them in HD if you have the bandwidth!)

Archaeologists Making Libraries: Di Hu

After working for several years near Pomacocha, Ayacucho, Peru, UC Berkeley archaeology PhD candidate Di Hu was approached by teachers at the local school. They needed quality books to help educate their students. In Di’s words:

High in the Peruvian Andes, the historic village of Pomacocha is nestled among high cliffs, rivers and volcanic mountains. With a population of around 800-1000 people, Pomacocha boasts a preschool, a primary school, and a high school. Despite the curiosity and enthusiasm of the students, Pomacocha does not have a public library. The schoolchildren have only basic textbooks that emphasize memorization of facts. Because of the lack of resources in Pomacocha, the schools cannot afford to buy non-curriculum books.

With all of the high-tech public archaeology and community outreach going on in archaeology these days it is easy to forget that some of the communities we work in still need basic amenities. Things that we take for granted. To serve this relatively low-tech need, Di started a crowdfunding campaign last April on Indiegogo:

https://www.indiegogo.com/projects/first-public-library-for-schoolchildren-in-a-rural-peruvian-village

She did incredibly well, beating her goal by $350! I was happy to contribute a little bit to the project, and I’ve been getting updates as Di has made back to Peru. I was very touched when she sent me a photo of the books that I sponsored, with a specialized nameplate:

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The books are:

Muerte en la Vicaria by Agatha Christie (I asked for murder on the Oriental Express, but it was taken already!)

La Mujer en el Tiempo: Cronologia ilustrada que abarca mas de 20 siglos de personajes y eventos que marcaron la historia

500 Años de patriarcado en el nuevo mundo

Good stuff. Thanks, Di!

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