Save Early, Save Often

Command-S. I think I picked it up from video games, or maybe even from Choose Your Own Adventure books. I’d read each story, keeping a finger between the pages at each decision point, and then another one, and another one until all of my fingers were used up and I’d be flipping back and forth to find the optimum route. In video games I’d run back to the save point, use unique names for each of the files, fill up all my “save cards” or eventually hard drives. It isn’t so much that I was anxious about making the wrong decision but more that I wanted to experience everything the book or game had to give.

The Bartle Test of Gamer Psychology scores the game playing style of gamers according to card suites, with Diamonds = Achievers, Hearts = Socializers, Clubs = Killers and Spades = Explorers. While I haven’t formally taken the test, I’d score pretty high in the Spades category, always exploring the level until the very edges of the in-world earth, looking for the extra dialog or funny-colored sword. My imaginary rucksack was always full.

I have been writing so much and for such sustained periods of time that I find myself in the same compulsive mode, command-S, command-S, command-S. Save. I have started doing it in emails now, annoyingly, as Google Chrome offers to save my entire screen, and on Facebook, command-S. All dissertation writers get their own personal ticks, I suppose.

Next week, visa-Gods willing, I’ll be on the road again with my not-so-imaginary rucksack. I’ll be headed to London to work with the incredible L-P Archaeology on the developer-funded Minories Project, a fantastic excavation right outside the Tower of London. I’m taking this six week diss-break because L-P gave me free reign with digital media and interpretation and it’s perfect for setting up some fairly experimental postdoc work. Time to see if I can find the edge of the world again. Command-S!

Author: colleenmorgan

Dr. Colleen Morgan (ORCID 0000-0001-6907-5535) is the Lecturer in Digital Archaeology and Heritage in the Department of Archaeology at the University of York. She conducts research on digital media and archaeology, with a special focus on embodiment, avatars, genetics and bioarchaeology. She is interested in building archaeological narratives with emerging technology, including photography, video, mobile and locative devices. Through archaeological making she explores past lifeways and our current understanding of heritage, especially regarding issues of authority, authenticity, and identity.

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