The Best Thing About Modeling Archaeological Sites in Sketchup?

…is that when you get really frustrated, just add Godzilla.

Author: colleenmorgan

Dr. Colleen Morgan (ORCID 0000-0001-6907-5535) is the Lecturer in Digital Archaeology and Heritage in the Department of Archaeology at the University of York. She conducts research on digital media and archaeology, with a special focus on embodiment, avatars, genetics and bioarchaeology. She is interested in building archaeological narratives with emerging technology, including photography, video, mobile and locative devices. Through archaeological making she explores past lifeways and our current understanding of heritage, especially regarding issues of authority, authenticity, and identity.

5 thoughts on “The Best Thing About Modeling Archaeological Sites in Sketchup?”

  1. Don’t worry, I add Ford Mondeos to my neolithic longhouse reconstructions.
    I’m not sure it helps with the scale; how tall was a Godzilla in this period?

  2. I read a bunch of blogs about SketchUp, that was the best post EVER!

    I used to do some digging, and have always thought that SketchUp would be a great application to draw sites with. Do many people render their sites?

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