I just sent an abstract to Vasko Demou, the organizer of the Bristol Theoretical Archaeology Group Meeting (TAG) session, Paper pasts: archaeologies of comics, comic-strips, cartoons, and graphic novels. I’ve wanted to write up my use of fumetti for outreach for a while, and this was the perfect chance, since I was going to TAG anyway to help organize the film festival. Here is the abstract:
Fumetti, Sequential Art, and Visual Narrative Building in Archaeology
Fumetti, or photo comics, are a powerful, but little used tool for narrative building in archaeology. Easily created by a variety of image-manipulation software and distributed online, these examples of archaeological practice as sequential art find a wide audience who are unreachable in more traditional print or image formats. The combination of images and text as a narrative makes nuanced archaeological interpretation easy to understand and pushes the archaeologist to take better, more descriptive photographs while conducting research. In this paper I will describe the history and utility of creating fumetti, their distinct advantages as an interpretive and educational tool, and why comics matter for archaeology in the digital age.
It’s a very TAG-a-rific year for me, as I’m also the graduate student representative for TAG 2011 at Berkeley. Expect more about that soon!
5 thoughts on “Fumetti, Sequential Art, and Visual Narrative Building in Archaeology”
Isn’t John’s abstract about 3,000 words too long?
This is really interesting – can you point me to some more information about fumetti, please?
Groovy Age of Horror is the internet authority on fumetti comics:
Wow. Interesting application of fumetti. But I prefer the zany European porno fumetti of the 70s and 80s.